PlaySys Interaction Framework
1. Overview

Solid Design

PlaySys Interaction Framework is an internal set of tools developed by PlaySys and to be used in various interactive projects.
Its core fundamentals are based on a well-structured set of resources that PlaySys started developing back in 2007. During these years we kept upgrading, patching, and maintaining its structure, adding new possibilities.

2. Productivity

Development Performances

PlaySys Interaction Framework provides a huge boost that kick-starts any project relieving our designers from learning extra tools sometimes not connected to each other.
Instead, while a part of the team works on the creation of a specific project, another part keeps empowering the tools set used, maintaining what today has an inestimable value for us, in terms of know-how, technology, and workflow.

PlaySys Interaction Framework
PlaySys Interaction Framework
3. Scalability

Modular Toolset

PlaySys Interaction Framework is an essential part of any software project developed by PlaySys and includes hundreds of highly optimized modules to manage backend operations, graphics, sounds, and interactive elements.
We have tools for accessing specific peripherals including Sony PlayStation, tools for parsing data, procedural tools for staging elements on the screen, tools for evaluating data structures, tools for analysis, tools for privacy, anti-piracy, encryption and data protection and even tools so specific as tracing rays in a 3D space to get the volumetric content.
Put shortly the PlaySys Interaction Framework gives us a set of instruments to be used for any needs in our daily work.

4. Case Studies

Implementation Areas

Virtual Reality Enterprise applications

Utility Softwares and Small Applications

Action and Adventure video games

Dynamic Product Customizers for e-Commerces

Virtual Reality Escape Room video game

Augmented Reality Enterprise applications

Casual video games

Endless runner video games

Puzzle video games

5. Milestones

Development Timeline


First set of scripts for 3dsMax and .NET environment to be used to increase the productivity in 3D computer graphics.


Implementation of C++ code for Unigine and custom data parsers.


Tech demo made in Unigine featuring our internal quest creator tool and data save system.


Highly performant Objective-C toolset for mobile platforms such as the recently released Apple iOS on iPod Touch and later on iPad and iPhone.


A new set of MaxScripts to speed up the scene optimization for lighting and rendering purposes. Expanded the toolset for 3D elements to a realtime interaction environment.


Added specific tools for procedural and generative content creation.


Improved our quest management and data saving tools for better scalability in applications focused on storytelling and gamification.


New Virtual Reality and Augmenter Reality instruments for the development on the Oculus Rift DK1 and the upcoming DK2.


Extended the procedural content in Virtual Reality and the performance of Augmented Reality toolsets. Some custom plugins have been moved from MaxScript to a compiled and distributable binary version.


Improved interactivity, parsing, and lighting tools, with great focus on the ones related to photometric data for 3D visualization.


Public announcement of our enterprise multimedia toolset, to be used in audio and video on-demand streaming platforms. Features include account management, payment system, scalable hosting, streaming, CDN, multi-language and subtitles support and analytics reports.


New parsing data for photometric tools and a new HDRI authoring toolset. New experimental tools and further development of our own licensing systems.


New interaction tools for Virtual Reality applications and new data parsing schemes.
The project has been renamed in "PlaySys Interaction Framework".


Porting of the development tools to Sony PlayStation environment to be used for the development of console videogames.


Cross-platform data serializers tethering mobile, desktop and consoles devices. Improvements to the raytracing rendering core. Refactoring of DLLs for performances.


Full support of home entertainment systems (including format certification). Tested against Sony PlayStation 4, PlayStation 5, Xbox One and Xbox Series platforms.