Our client, who specializes in providing entertainment for families and children, featured a game we developed for Christmas 2019 in multiple shopping centers throughout Italy. This VR game for HTC Vive, allowed players to fully engage with the captivating atmosphere of a Nordic forest, go on a thrilling sled ride led by Rudolph the Reindeer, engage in snowball fights with elves, and reach Santa Claus’s workshop to take a mixed reality family photo. The staff could then print the photo as a gift.
VIRTUAL REALITY FAMILY ENTERTAINMENT
SCIENTIFIC VR APP FOR READING
We created StoryVR, a virtual reality application for Oculus GO designed for researchers engaged in literature analysis and reading. The development of this app was supported by funding from the Marie Sklodowska-Curie grant under the European Union’s Horizon 2020 research and innovation programme. The primary objective of StoryVR is to enrich the reading experience while safeguarding the cultural legacy of narrative media.
VIRTUAL REALITY ESCAPE ROOM
PlaySys has created Fade Out, a Virtual Reality Escape Room game that caters to ardent fans of the genre. With the use of an HTC Vive, players must identify clues, solve puzzles and successfully break out of numerous rooms. The game was released on Steam in May 2019 and is available for download.
VIRTUAL REALITY VIDEOGAME FOR KIDS
From mid-September 2018 onwards, children and their parents have been able to play our Virtual Reality video game, which was developed exclusively for Happylandia. The game can be played on Pico XR devices (Pico Neo 2, Pico Neo 3 and Pico 4) and offers players unrestricted movement and complete immersion in an enchanting fairy-tale setting.
VR APPLICATION FOR REGGIO EMILIA TOURIST OFFICE
We were commissioned by the Emilia Romagna regional tourism office in Italy to create a Virtual Reality application that would showcase the region’s beauty in a new and innovative digital format. Our responsibility was to customize and program our Virtual Reality video player technology according to their specifications.
VIRTUAL REALITY NARRATIVE WALKING SIMULATOR
Pico Interactive (today rebranded as Pico XR) unveiled Abyssus VR to the public during E3 in Los Angeles, showcasing a beta version. This was followed by a fully playable demo at ChinaJoy in Shanghai, and the Gold Master was presented at GamesCom in Cologne. The game was also featured during the launch of Pico Goblin in August 2017. Later that year, Abyssus became available also on the Oculus Store for Samsung Gear VR.
ACTION AID VR
VR APPLICATION FOR SOCIAL AWARENESS PROGRAMME
In May 2018, we introduced a Virtual Reality application for Google Daydream devices during a presentation at Milan Piazza Gae Aulenti to support Action Aid’s #NONMIVOLTO humanitarian campaign.
INTERACTIVE VR CATALOGUE
Our Virtual Reality application is an excellent example of how to present your product catalog in an interactive 3D space, thereby creating a captivating experience for professional exhibitions. In this case, our team has skillfully designed and constructed a variety of 3D environments, specifically for the Gear VR platform, to enhance Giochi Preziosi’s Giocoplast virtual exhibition.
INTERACTIVE VR WALKTHROUGH FOR EXHIBITION
The perfect blend of a virtual 3D space, interactive points, and explanatory videos made our Virtual Reality application a huge success at professional exhibitions. Our team’s expertise in programming, CGI, and UX design enabled us to effectively showcase the features and benefits of complex pharmaceutical machinery.
VIRTUAL REALITY PUZZLE GAME
PlaySys became the first Italian game developer to release a VR game on Oculus Store for Samsung Gear VR back in 2016, thanks to our captivating traditional 3D puzzle game. This project also marked the beginning of our collaboration with Pico Interactive later that year, which led to the publication of “qb” localized for the Chinese market in August 2017, to coincide with the official release of Pico Goblin.
INTERACTIVE VR WALKTHROUGH
In 2015, we embarked on our journey in developing b2b virtual applications by programming an application for Samsung Gear VR. Our code enabled the interaction with 3D architectural visualization environments created by our partners, resulting in a dynamic and immersive experience: Orwell VR Expo 2015